All NEW drivers wishing to race in this series must set a time on the Nurburg Ring GP Circuit experience mode in the main menu. When you have set a time please post a screen shot of the lap times to the hosts (preferably through facebook messenger). This can be found under the 'CAMPAIGN' mode of the game.
Once all the times have been recieved we will allocate you to the appropriate class.
Qualifying will end on the 27th April 2020.
We have decided to keep the cars the same as last season due the the shortness of time in the new season starting.
|Audi R8 LMS||97||108||1,323||569||1,384||1,396||1,408|
|Aston Martin V12 Vantage||111||106||1,325||576||1,387||1,400||1,412|
|BMW M3 - New||115||106||1,319||575||1,381||1,394||1,406|
|BMW M6 Walkkenshore||98||103||1,313||572||1,378||1,391||1,404|
|BMW Z4 - New||112||110||1,309||570||1,368||1,380||1,392|
|Chevrolet Corvette C7||104||101||1,313||573||1,378||1,391||1,404|
|Dodge Viper - New||84||102||1,315||570||1,380||1,393||1,406|
|Ferrari 458 Italia||104||107||1,300||564||1,360||1,372||1,385|
|Jaguer F Type||104||105||1,312||573||1,375||1,387||1,400|
|Lexus RC F||109||102||1,326||571||1,391||1,4041||1,417|
|Mercedes AMG GT3||93||100||1,325||571||1,378||1,391||1,404|
|Mitsubishi Lancer Evo||110||101||1,302||573||1,367||1,380||1,393|
|Renault RS01 GT3||106||110||1,342||566||1,403||1,415||1,427|
Please note: All drivers that competed last season must select a different car to what they drove last season.
Once you have chosen your car you must stick with it for the entire season.
Points will be allocated as shown below:
An additional 1 point will be awarderd for Pole Position, as will the fastest lap in each sprint race.
If it is an endurance race then the points awarded will be doubled.
Following on from the success of last season we have decided to stick with the formula with only a few minor changes. This season we have addressed the performance of a couple of cars hopefully bringing them closer together.
Just like last season, each driver will now be responsible for applying the correct power and weight ratio settings as shown in the table below. Any driver running the wrong settings will recieve half race points for the event.
We have also increased a success ballast to the top 3 cars, which will be added for race 2.
Drivers finishing in the top 3 must change the weight of the car based on their finishing postion.
The revised weight for each car is shown in the table below.
The following rules are designed to make our leagues a clean and fair place to race. Please remember incidents will happen. Most races are mixed skill and some will have people new to sim racing that being said, Don't drive like its a public lobby, our leagues are designed for people who want to race clean.
RAGE QUITING - IMPORTANT - Once a race starts you must NOT under any circumstances choose to leave (Rage Quit).
In racing both real and virtual, crashes and accidents happen. While we understand the frustration of having your race potentially ruined on lap 1, we ask instead that you finish the lap and retire to pits until the race is over.
We are lucky to have both sponsorship and commentators for this league so when you rage quit think about all the effort that is being put in to make this league.
ANYONE that leaves a race in this maner will be spoken to by the host and given a SINGLE WARNING. Further incidents of leaving will result in a driver being EXCLUDED from the series.
QUALIFYING - If a car gets stuck in the pits or any other glitch, all drivers must exit the game when instructed and press the red x button to cancel entry. The host will restart the qualifying asap.
RACE 1 - Race 1 will be a flat out sprint race where you can chose any tyre.
RACE 2 - Race 2 along with the addition of success ballast drivers can choose any two compounds of tyre and must observe the pit stop window which is approximately quarter race distance. You may pit before to repair any damage but you must not refuel or change tyre.
PIT WINDOW - RACE 2 ONLY - We introduced a pitstop window this season which will open approximately at quarter distance. You may come in to the pits before the window opens to repair any accident damage to your car, BUT you must not change tyres or take on fuel.
Anyone ignoring this rule will receive a time penalty added to their overall race time post race.
ENDURANCE - The rules for the endurance races have been changed. The duration of the race has been reduced to 50min and ALL 3 tyre compounds must be used ONCE only. You MUST make two pit stops to use all 3 compounds of tyre. You are free to chose which combo of tyre you want to run.
(example HARDS then MEDIUMS and finish on SOFTS).
Anyone who runs two or more sets of the same compound tyre for two consecutive stints will recieve a 1 minute time penalty added to their total race time.
To clarify the PIT window is not applicable during the endurance races due to the need to run ALL three compounds. You are however allowed to pit as many times as you need to repair or refuel, but you must not replace your tyres unless you are changing strategy and moving to the next compound of tyre.
IMPORTANT PLEASE READ: YELLOW FLAG PENALTIES
Once you have completed your final qualifying lap you must return to the pits and not stay on the track causing a yellow flag. Drivers following will not be able to complete their lap due to penalty being issued for ignoring those flags.
ANY driver who fails to return to the pit will have their time deleted and placed at the back of the grid.
SUCCESS BALLAST - The top 3 drivers will now receive a success ballast which they must add to the car for the 2nd race. Any driver failing to add the ballast will be disqualified from the result.
The winner will receive an additional 7 clicks on their weight ratio, 2nd place an additional 6 clicks on their weight ratio and 3rd place will receive an additional 5 clicks on their weight ratio.
There will be NO ballast carried in to Enduro races.
ACCIDENTAL CONTACT - If you make contact with a person and its your fault then you must slow down (not stop dead) and allow them to pass you. Other drivers don't need to stop due to the incident.
If you feel you are not to blame (i.e.. someone hits you and then hit someone else etc) then you will be permitted to race on.
RECORDING RACES - All drivers should be recording the races so that in the event of an incident occurring you can provide your point of view.
If you cannot support your point of view then the incident will be judged on what is clips are available.
Please report all racing incidents (small or big) to the host within 24hours. If nothing is received the tables will be produced and published on the Friday.
Video evidence may be asked if no eye witness account can be provided.
Host's decisions on incidents are final and please Don't discuss incidents within the news-feed.
Anyone seen doing this will be spoken to and may result in a group ban.
CAR LIVERY - You are free to design you own livery which you must stick with for the season.
All cars must display the sponsor(s) logo and appropriate PRO or PRO AM class sticker.
RADAR ON - Please ensure that you have the radar on at all times!
This will help you see what is around you and help you to avoid a collision.
FLASHING LIGHTS - This can be used in a race as a way of communicating. If you are a back marker and have the race leaders approaching, stay on the same line. The leader may flash his lights to announce they are lapping you.
If you see the leaders coming up behind you, and you can do it, put your hazard lights on so they know you have seen them and that you are slowing down to allow them to pass.
BACK MARKERS - A back marker is not expected to just drive on the grass to get out of the way!
The best thing to do is move around the back marker once it is safe. (See the section on 'Flashing Lights' above for an example scenario). If you are a back marker don't make any last minute changes to your line. Only if it is safe for you to do so just slow down and let the faster traffic past.
NO SHOWS - If you sign up to a league you MUST ATTEND ALL of the races. If for any reason you will not be able to attend a race let the host(s) know asap. You will be classified as DNR.
If you do not advise of absence then you will be classed as a no show (NS). If you accumulate 4 NS the host has the right to REMOVE YOU from that league for the remainder of the season.
|Lobby Settings|| Sprint
|Grid Order||Fastest First||Reverse Grid||Fastest First|
|Tuning||No Limit||No Limit||No Limit|
|Counter Steering Assistance||Prohibited||Prohibited||Prohibited|
|Active Stability Management ASM||Prohibited||Prohibited||Prohibited|
|Driving Line Assistance||Prohibited||Prohibited||Prohibited|
|Mechanical Damage|| Heavy Must
Pit to Repair
| Heavy Must
Pit to Repair
| Heavy Must
Pit to Repair
|Tyres to use||ANY Compound|| ANY TWO
| All THREE
|Maximum Tyre||Racing Soft||Racing Soft||Racing Soft|
|Minimum Tyre||Racing Hard||Racing Hard||Racing Hard|
|Initial Fuel||100 Litres||70 Litres||100 Litres|
|Finish Delay||90 Seconds||90 Seconds||90 Seconds|
|Ghosting During Race||None||None||None|
|Short Cut Penalty||Weak||Weak||Weak|
|Correct Vehicle Course after wall collision||Off||Off||Off|
|Replace Car when they leave the track||Off||Off||Off|
|Ghosted Lapped Cars||Off||Off||Off|
Review some of the action from the season so far