Now in its 6th season the Mini's have provided us with some great wheel to wheel racing. This season we are continuing the option of tuning in the series. PLEASE NOTE: If you cannot tune your car or you need help with the settings please let the host know and we can help. To ensure that all cars are equal, we have therefore decided to run with BOP turned off and provided you with the specifications for each class to run (shown below). Each driver will now be responsible for applying the correct power and weight ratio settings as shown in the table below. These will be checked before each race to make sure everyone is running the same. Qualifying for this league will be done by time trial using the Mini. Full details of dates and times for time trials will be published soon...
|BHP|| 3rd Place Sucess
| 2nd Place Sucess
| 1st Place Sucess
|Mini Cooper 05||132||89||1,050||220||1,085||1,097||1,109|
Chewitt Mini Cooper Racing Rules
The following rules are designed to make our leagues a clean and fair place to race. Please remember incidents will happen. Most races are mixed skill and some will have people new to sim racing that being said, Don't drive like its a public lobby, our leagues are designed for people who want to race clean.
This season we have introduced success ballast to the top 3 drivers. This weight must be added to the car as shown in the table below. The success ballast is carried over to the next race so from race 2 until the end of season there will always be 3 cars running extra weight. This should allow more drivers chance of getting a podium finish and make for a tighter championship.
Points will be allocated as shown below:
An additional 1 point will be awarderd for Pole Position, as will the fastest lap in each sprint race.
If it is an endurance race then the points awarded will be doubled.
IMPORTANT PLEASE READ: YELLOW FLAG PENALTIES
QUALIFYING - If a car gets stuck in the pits or any other glitch, all drivers must exit the game when instructed and press the red x button to cancel entry. The host will restart the qualifying asap.
Once you have completed your final qualifying lap you must return to the pits and not stay on the track causing a yellow flag.
Drivers following will not be able to complete their lap due to penalty being issued for ignoring those flags.
ANY driver who fails to return to the pit will have thier time deleted and placed at the back of the grid.
ACCIDENTAL CONTACT - If you make contact with a person and its your fault then you must slow down (not stop dead) and allow them to pass you. Other drivers don't need to stop due to the incident.
If you feel you are not to blame (ie. someone hits you and then hit someone else etc) then you will be permitted to race on.
RECORDING RACES - All races should be recorded so that in the event of an incident occuring you can provide your point of view. Please report all racing incidents (small or big) to the host asap.
Video evidence may be asked if no eye witness account can be provided.
Host's decisions on incidents are final and please Don't discuss incidents within the news-feed.
Anyone seen doing this will be spoken to and may result in a group ban.
RAGE QUITING - Once a race starts you must NOT choose to leave (Rage Quit).
Instead you should finish the lap and retire to pits until the race is over.
Anyone that leaves a race in this maner will be spoken to by the host and given a warning. Further incidents of leaving may result in a ban from the series.
CAR LIVERY - Liveries will be allocate to each driver racing in the series.
RADAR ON - Please ensure that you have the radar on at all times!
This will help you see what is around you and help you to avoid a collision.
FLASHING LIGHTS - This can be used in a race as a way of communicating. If you are a back marker and have the race leaders approaching, stay on the same line. The leader may flash his lights to announce they are lapping you.
If you see the leaders coming up behind you, and you can do it, put your hazard lights on so they know you have seen them and that you are slowing down to allow them to pass.
BACK MARKERS - A back marker is not expected to just drive on the grass to get out of the way!
The best thing to do is move around the back marker once it is safe. (See the section on 'Flashing Lights' above for an example scenario). If you are a back marker don't make any last minute changes to your line. Only if it is safe for you to do so just slow down and let the faster traffic past.
NO SHOWS - If you sign up to a league you must attend the races. If for any reason you will not be able to attend a race let the host(s) know asap. If you do not advise of absence then you will be classed as a no show. The host has the right to remove you from that league for the remainder of the season.
|Lobby Settings||25min Race 1||25min Race 2||Endurance|
|Qualifying Length||15 min|
|Grid Order||Fastest First||Reverse Grid||Fastest First|
|Catagory||Mini Cooper'05||Mini Cooper'05||Mini Cooper'05|
|Brake Horse Power [bhp]||220||220||220|
|Weight||1,050 kg||1,050 kg||1,050 kg|
|Counter Steering Assistance||Prohibited||Prohibited||Prohibited|
|Active Stability Management ASM||Prohibited||Prohibited||Prohibited|
|Driving Line Assistance||Prohibited||Prohibited||Prohibited|
|Maximum Tyre|| Racing
|Minimum Tyre|| Racing
|Initial Fuel||100 Litres||60 Litres||60 Litres|
|Finish Delay||30 Seconds||30 Seconds||90 Seconds|
|Short Cut Penalty||Weak||Weak||Weak|
|Correct Vehicle Course after wall collision||Off||Off|
|Replace Car when they leave the track||Off||Off|
|Ghosted Lapped Cars||Off||Off||Off|
|Ghosting During Race||None||None||None|